• Nvidia GeForce GTX 1050 and GTX 1050 Ti review: The new budget gaming champions-Continued!!!

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    Test 4: Far Cry Primal

    Far Cry Primal is yet another Ubisoft game, but it’s powered by a different engine than The Division—the latest version of the long-running and well-respected Dunia engine.

    gtx 1050 fcp

    The gap shrinks a bit here, but Nvidia’s GTX 1050 and GTX 1050 Ti nonetheless maintain a brisk advantage over AMD’s high-end Radeon RX 460 offering. Perhaps more noteworthy, the $110 GTX 1050 and $140 GTX 1050 Ti draw troublingly close in performance, with a mere 4 fps between them.

    Test 5: Ashes of the Singularity

    Ashes of the Singularity, running on Oxide’s custom Nitrous engine, was an early standard-bearer for DirectX 12, and many months later it’s still the premier game for seeing what next-gen graphics technologies have to offer. (It’s a fun real-time strategy game, too!) The performance gains it offers with DX12 over DX11 are eye-opening on Radeon cards—at least more potent ones.

    gtx 1050 ashes high
    gtx 1050 ashes standard

    That advantage is mostly nullified at this budget-friendly price point. Once again, even the $110 GTX 1050 trounces the $140 Radeon RX 460 4GB in sheer performance, while the similarly priced EVGA GTX 1050 Ti leads by roughly 10 fps—a relative chasm when we’re talking about overall frame rates in the 30fps to 40fps range. Once again, Nvidia’s new card embarrasses the Radeon RX 460 even in a game that leans heavily towards AMD cards.
    All of the entry-level graphics cards struggle to clear 40 frames per second, much less 60fps. Fortunately, that matters less in slower-paced RTS games like this.

    Test 6: Gears of War 4

    As the newest entry to our testing suite, the DirectX 12-exclusive Gears of War 4scales superbly across all types of hardware. Its DX12 implementation is more vendor-agnostic than Hitman and Ashes of the Singularity’s, both of which heavily favor AMD.
    We test Gears 4 with asynchronous compute enabled on supported graphics boards (GTX 10-series, all modern Radeon cards), but with Tiled Resources disabled. Tiled Resources automatically adjust texture quality on the fly to ensure the game doesn’t use more memory than is available onboard your graphics card; it’s stellar technology when you’re actually playing the game, but introduces unwanted, uncontrollable variance during benchmarking.

    gtx 1050 gears of war

    The game uses more than 2GB of memory at High and Ultra settings, which partially explains why the 2GB GTX 1050 underperforms the 4GB Radeon RX 460 in every test except at Medium graphics, where that advantage is eliminated. (Exceeding card memory causes the game to tap into slower system memory, though the frame rate plunges when Gears does so aren’t onerous.)
    Once again, the EVGA GTX 1050 Ti reigns supreme among these budget-price cards; the XFX Radeon RX 470 provides a big jump in performance, but costs 46.5 percent more.

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